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Philosophical Game Design. And Raptors.
Friday, November 11, 2011
Presentation finished, Demo - nearly!
Okay, Presentation is done - read it here:
https://docs.google.com/present/edit?id=0AWu12LJfJsACZGM3bmgycV8wc2dkNTh2aGs&hl=en_US
Demo's showing off most of what I need, but can still be improved in a few ways!
Off to Melb soon!
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About Me
Zanda
I'm an AIE student in Australia who is very interested in game design.
View my complete profile
My Game Design Influences
Bioshock
Borderlands
Braid
Chime
Cloud
Darwinia
Dead Space
Defence of the Ancients
Eufloria
F.E.A.R
Fallout 3
Ghost Master
Ghostbusters
Golden Sun
Golden Sun 2
Grim Fandango
Guild Wars
Harvest Moon
Harvest Moon: A Wonderful Life
Impossible Creatures
Jolly Rover
Left 4 Dead
Legend of Zelda: Oracle of Seasons
Machinarium
Mass Effect
Mirror's Edge
Monday Night Combat
Monkey Island 2
Okami
Phoenix Wright: Trials and Tribulations
Pikmin 2
Plain Sight
Pokemon Blue
Pokemon Crystal
Pokemon Gold
Pokemon Red
Pokemon Silver
Pokemon Snap
Pokemon Yellow
Portal
Psychonauts
Ragnarok Online
Recettear: An Item Shop's Tale
S.T.A.L.K.E.R. Shadow of Chernobyl
Samorost
Super Meat Boy
Tales of Symphonia
Team Fortress 2
The Misadventures of P.B. Winterbottom
The Path
The Secret of Monkey Island
The World Ends With You
Trine
Warcraft III
Warhammer Online
World of Goo
World of Warcraft
Zack and Wiki: Quest for Barbaros' Treasure
Zeno Clash
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