Friday, November 11, 2011
Presentation finished, Demo - nearly!
Friday, October 28, 2011
Research Project Update
Sunday, September 18, 2011
Research Project Update
Friday, August 5, 2011
Clo Prototype is finished!
Sunday, July 17, 2011
Update on... me!
Monday, June 20, 2011
Still behind on my research task.
Friday, May 20, 2011
Update on Programming Research Task
Monday, April 18, 2011
So... ummm... this is late!
Thursday, March 24, 2011
Best College Ever?
Saturday, March 19, 2011
Metaphor for Skill vs. Imbalance.
"But that assumes he just stands there and lets you use it!"
"X is too powerful"
"I find it to be balanced as when I'm playing, other people kill me with [unreliable attack] all the time!"
- We are not comparing a bad player to a good player.
- We are not comparing two equal players, that cannot utilise their units properly yet.
Friday, March 18, 2011
AIE Sydney Game Design Competition!
Okay guys, I've been talking about this for the last year or so, but I've decided to finally get off my butt and set it all up.
Not all details are finalised, I'm just putting this up now so that everyone can get started.
In the spirit of the competition, I've decided to lay this info out as its own game pitch.
So, let's get started:
AIE Sydney Game Design Competition
Basic Concept:
Participants must submit a video pitch for a video game idea to be judged.
The video should be of 3 minutes or under in length.
The design can be any original design, for any style of video game.
The video should detail the concepts of the game, its tone, its gameplay, and etc.
The competition ends on 3/4/11.
The winners will be announced on (to be decided)
Gameplay (Specifics):
Information and updates on the competition will be displayed in my statuses, notes, and on my blog. (link below)
This competition is only for AIE Sydney students (first and second year)
No implementation is required, and any additional material will not be considered during judging.
Any video style is fine, whether it's full video, audio over animation, or a simple powerpoint.
Submission:
Videos must be uploaded to Youtube.
When the video is uploaded, post the link to my wall, or email it to alexander.cetinski@gmail.com
Submissions close on 3/4/11.
I will showcase submissions on my blog, and on my wall.
You can only submit one entry.
Multiple people can work on the same video, but the prizes are not negotiable or multipliable.
Submissions > 3:10 mins will be rejected. The extra :10 is to protect against youtube length issues.
Please include your year in the video description.
Win Conditions:
The competition will be judged by our amazing and wonderful game teachers - Conan, Dan, Epona, Matt and Mike.
The Judging Criteria Are:
- Concept
- Gameplay
- Fun Value
- Sellability
You will get a rating out of 10 for each criteria, which is averaged for your final score for that judge. Then the final scores are averaged for your over all mark.
Rewards:
Overall Awards
1st Prize: "Game Development Essentials: Gameplay Mechanics” - http://www.amazon.com/Game-Development-Essentials-Gameplay-Mechanics/dp/1418052698
2nd Prize: $25 in Steam games
3rd Prize: $15 in Steam games
Prizes are not negotiable or multipied for group submissions.
Year Specific Awards
First, Second, and Third Best Submissions will be announced for each year.
There are no year specific prizes however.
Additional Awards:
Best Original Protagonist
Best Original Antagonist
Best Game World Concept
Best Tone (Comedic, Suspenceful, Dramatic, etc.)
Joke Awards:
Most Likely to get Cease + Desist’d by Nintendo.
Most Likely to get a terrible movie adaption.
Most likely to require a Valve-Time release date.
Most likely to be refused classification in Australia.
-------------------------------------------
An example entry that won me a similar competition 2 years ago (2009):
http://www.youtube.com/watch?v=YL294g3svr0
So yeah, spread the word, and start with the entries!
I want to see lots of them. LOTS OF THEM.
This comp will be useful for getting your skills up to pitch for the major project coming up!